A wild world of tiny wonders.
Blobwild is a realtime browser adventure about exploring, experimenting, and learning the surprising behavior of every blob you meet—alone, with friends, or beside a crowd of curious strangers.
The production blueprint is complete. The playable game is now under construction.
Built in playable layers.
The entire launch game is already specified and dependency-mapped. Construction advances through public, instrumented multiplayer slices so “done” always means something you can actually open, understand, and play.
Design authority
Complete GDD, artistic production bible, responsive interface inventory, realtime architecture, content manifests, and seven-lens audit.
First living habitat
Real movement, one authoritative shared region, one blob family, one instrument, a discovery loop, co-op, tutorial, and desktop/mobile UI.
World expansion
Every biome, blob, activity, mystery, character, reward, accessibility path, scale test, playtest, and launch operation.
Not a mockup. A small, real world.
The first public build will prove the game’s heart before content production widens. Two real people must be able to arrive from different browsers, move continuously, discover something together, recover from a disconnect, and want to keep exploring.
- Realtime hold-to-move action
- Desktop + mobile views
- Follow and free camera
- Automatic interaction
- Authoritative Rust world
- Prediction + reconciliation
- One complete blob family
- One co-op discovery
Release identity coherent
The public Hub exposes every task, dependency, feature, decision, and release gate. Local claims do not become production truth until a live build proves them.
Every discovery has a place waiting for it.
Follow the live production Hub while the first habitat comes online. When the client is genuinely playable, this page will become the front door to the world.
Open the full Blobwild Hub