Field station · pre-production

A wild world of tiny wonders.

Blobwild is a realtime browser adventure about exploring, experimenting, and learning the surprising behavior of every blob you meet—alone, with friends, or beside a crowd of curious strangers.

The production blueprint is complete. The playable game is now under construction.

100% design coverage GDD + production bible
1,873 atomic build tasks all dependency-mapped
157 launch features dependency-mapped
64 blob species 8 affinity families
From blueprint to browser

Built in playable layers.

The entire launch game is already specified and dependency-mapped. Construction advances through public, instrumented multiplayer slices so “done” always means something you can actually open, understand, and play.

Complete

Design authority

Complete GDD, artistic production bible, responsive interface inventory, realtime architecture, content manifests, and seven-lens audit.

Up next

First living habitat

Real movement, one authoritative shared region, one blob family, one instrument, a discovery loop, co-op, tutorial, and desktop/mobile UI.

Gated

World expansion

Every biome, blob, activity, mystery, character, reward, accessibility path, scale test, playtest, and launch operation.

The first playable promise

Not a mockup. A small, real world.

The first public build will prove the game’s heart before content production widens. Two real people must be able to arrive from different browsers, move continuously, discover something together, recover from a disconnect, and want to keep exploring.

  • Realtime hold-to-move action
  • Desktop + mobile views
  • Follow and free camera
  • Automatic interaction
  • Authoritative Rust world
  • Prediction + reconciliation
  • One complete blob family
  • One co-op discovery
Live production truth

Release identity coherent

The public Hub exposes every task, dependency, feature, decision, and release gate. Local claims do not become production truth until a live build proves them.

Canary-confirmed release26 production capabilities · build c909e5839766de39cd51aa123cf95745e1ae3cb8
One continuous worldNo fixed gameplay rooms. Friends, crews, and strangers meet inside the same elastic `.io`-style world.
Bounded client workSpatial interest, hot-cell split/merge, and crowd detail scaling keep local play responsive as the global population grows.
Measured, honest scaleNo pretend “infinite compute.” Capacity expands through real-client, regional, and distributed load gates.
The atlas is empty—for now

Every discovery has a place waiting for it.

Follow the live production Hub while the first habitat comes online. When the client is genuinely playable, this page will become the front door to the world.

Open the full Blobwild Hub